My Blender Rendering Tests

Published: 2005-10-05 10:30:30

Blender, a free and open-source 3D modeling and rendering tool, has significantly improved since its earlier versions. While it may not compete directly with industry giants like 3DSMax or Maya, its capabilities suffice for casual 3D work. After recent experimentation, I proudly share my initial results and newfound appreciation for this versatile software.

My Blender Rendering Tests

		<a href="http://www.blender3d.org/cms/Home.2.0.html">Blender</a> is a neat OpenSource (read: free) 3D modelling and rendering

tool which has gotten a lot of interesting features as of late. The absence of a 3DSMax Version for Mac OS X led me to discover this software which I had already tried and dismissed years ago (Version 1.66 I think) again. Much time has passed since; Blender got Open-Sourced and a really strong army of developers helped add new and exciting features to it. Now, this is of course in no way a clear winner or even a real contender to giants like 3DSMax or the (just swallowed) Maya. But that's not really necessary for the little 3D-Work I need to do from time to time - I ain't driving a Ferrari either although I need to use a car from time to time.  I'm really happy with what I can achieve with Blender, and the actual modelling process (which is way different to the 3dsmax way) is quite fast too, after one gets used to it.

So: Over the past days I've been experimenting with it from time to time, and here are my first results; they're not in any way special but I'm still quite proud that I got this far :)

Clicking on the images reveals a big version.