My Blender Rendering Tests
<a href="http://www.blender3d.org/cms/Home.2.0.html">Blender</a> is a neat OpenSource (read: free) 3D modelling and rendering
tool which has gotten a lot of interesting features as of late.
The
absence of a 3DSMax Version for Mac OS X led me to discover this
software which I had already tried and dismissed years ago (Version
1.66 I think) again. Much time has passed since; Blender got
Open-Sourced and a really strong army of developers helped add new and
exciting features to it. Now, this is of course in no way a clear
winner or even a real contender to giants like 3DSMax or the (just
swallowed) Maya. But that's not really necessary for the little 3D-Work
I need to do from time to time - I ain't driving a Ferrari either
although I need to use a car from time to time. I'm really happy
with
what I can achieve with Blender, and the actual modelling process
(which is way different to the 3dsmax way) is quite fast too, after one
gets used to it.
So: Over the past days I've been experimenting with it from time to
time, and here are my first results; they're not in any way special but
I'm still quite proud that I got this far :)
Clicking on the images reveals a big version.